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Designing Interactions with Furniture: Towards Multi-sensorial Interaction Design Processes for Interactive Furniture

机译:设计与家具的交互:互动家具的多感觉交互设计过程

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In this paper, we argue for novel user experience design methods, in the context of reimagining ergonomics of interactive furniture. There is a need for improving both creativity and productivity at the workplace, and there is ample room for scientific advancements brought by embedded systems, sensors and actuators which can now be part of future pieces of furniture. Creative industries' workers are becoming more prominent as countries move towards intellectual-based economies. Consequently, the workplace needs to be reconfigured so that creativity and productivity can be better promoted at these spaces. This position paper presents several directions that can shed light on how we can better design interactive furniture for the workplace. In particular, we argue for a multisensorial approach as a promising way of achieving the above-mentioned goals.
机译:在本文中,我们争论新颖的用户体验设计方法,在恢复互动家具的人体工程学的背景下。需要提高工作场所的创造力和生产力,并且嵌入式系统,传感器和执行器带来的科学进步的充足空间,现在可以成为未来家具的一部分。随着国家对知识分子的经济体的迁移,创意产业的工人变得更加突出。因此,需要重新配置工作场所,以便在这些空间中更好地促进创造性和生产力。这个职位论文提供了几个方向,可以阐明如何更好地设计工作场所的互动家具。特别是,我们争论多或者是实现上述目标的有希望的方式。

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