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The effectiveness of interactive virtual reality for furniture, fixture and equipment design communication: an empirical study

机译:互动虚拟现实为家具,夹具和设备设计通信的有效性:实证研究

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Purpose This study aims to propose a novel approach to developing an interactive and immersive virtual environment for design communication in the furniture, fixture and equipment (FFE) sector. The study further investigates its effectiveness in enhancing the design communication and coordination between the stakeholder. Design/methodology/approach Quasi-experimental research was adopted involving 12 FFE professionals, designers and end-users in single-group pre-test-post-test design. The tests were performed primarily to ascertain the impact of the application of interactive virtual reality on delivering furniture design selection and coordination tasks. Further interviews were used to elicit participants' views on the functionality and usefulness of the proposed approach. Findings The findings indicate that an interactive immersive virtual FFE environment: enhances the productivity of the design team through a collaborative virtual workspace offering a synchronised networked design testing and review platform; reduces the time required for the stakeholders to comprehend the design options and test those; enhances the design communication and quality of the design and encourages the collaborative culture in the industry; improves the design satisfaction of the stakeholders; and finally, requires significantly less time for design decision-making when compared to traditional methods. Research limitations/implications Future studies should incorporate space planning concepts and explore non-experimental methodologies in a real-life FFE project setup. Practical implications The proposed approach provides opportunities for enhanced interpretation of design intent in FFE as well as efficiency in design selection and coordination tasks when compared with conventional two-dimensional methods of communication. Originality/value This study proposes a step change in the way furniture design is communicated and coordinated through an immersive virtual experience. Previous studies have not addressed the issue of impact on design coordination instead focussed on marketing and sales.
机译:目的本研究旨在提出一种新颖的方法来开发家具,夹具和设备(FFE)部门设计通信的互动和沉浸式虚拟环境。该研究进一步调查了加强利益攸关方之间的设计沟通和协调方面的有效性。采用了设计/方法/方法准实验研究,涉及单组前测试后设计中的12个FFE专业人士,设计师和最终用户。该测试主要进行,以确定互动虚拟现实在提供家具设计选择和协调任务时应用的影响。进一步的访谈被习惯于引出参与者对拟议方法的功能和有用性的看法。调查结果表明,交互式沉浸式虚拟FFE环境:通过协作虚拟工作空间提高设计团队的生产力,提供了同步网络设计测试和评论平台;减少利益攸关方理解设计选项的时间和测试;增强设计的设计通信和质量,并鼓励行业的协作文化;提高利益攸关方的设计满意度;最后,与传统方法相比,需要更少的设计决策时间。研究限制/影响未来的研究应包括太空规划概念,并在现实生活FFE项目设置中探索非实验方法。实际意义拟议的方法提供了加强对FFE设计意图的诠释的机会,以及与传统的二维通信方法相比的设计选择和协调任务的效率。原创性/值本研究提出了通过沉浸式虚拟体验沟通和协调的家具设计的方式变化。以前的研究没有解决对设计协调的影响问题,而是重点营销和销售。

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