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Developing Combat Behavior through Reinforcement Learning in Wargames and Simulations

机译:通过在战争游戏和模拟中的强化学习来发展战斗行为

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Progress in artificial intelligence (AI), particularly deep reinforcement learning (RL), has produced systems capable of performing at or above a professional-human level. This research explored the ability of RL to train AI agents to achieve optimal offensive behavior in small tactical engagements. Agents were trained in a simple, aggregate-level military constructive simulation with behaviors validated with the tactical principles of mass and economy of force. Results showed the combat model and RL algorithm applied had the largest impact on training performance. Additionally, specific training hyper-parameters also contributed to the quality and type of observed behaviors. Future work will seek to validate RL performance in larger and more complex combat scenarios.
机译:人工智能(AI)的进步,特别是深度强化学习(RL)的进步,已经产生了能够在专业人员或更高水平上执行的系统。这项研究探索了RL训练AI特工在小型战术交战中实现最佳进攻行为的能力。在简单,总体级别的军事建设性模拟中对特工进行了训练,其行为已通过质量和兵力经济性的战术原理进行了验证。结果表明,作战模型和所采用的RL算法对训练效果的影响最大。此外,特定的训练超参数也有助于观察到的行为的质量和类型。未来的工作将寻求验证在更大和更复杂的战斗场景中的RL性能。

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