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Extracting gamers' cognitive psychological features and improving performance of churn prediction from mobile games

机译:提取玩家的认知心理特征并提高手机游戏的流失预测性能

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With the continued growth of the mobile game market, many game companies aim to make money through mobile games. In this situation, knowing the tendency of gamers and predicting the churn in advance can maximize profit through effective game services. For this reason, much study has been conducted for the purpose of gamer analysis and churn prediction. However, the study was mainly conducted using surveys, bio-signals, and PC online game logs, which are likely to make detailed information. In this study, we extracted seven cognitive psychological features from the game logs of Crazy Dragon, a commercial mobile RPG game, and used these to predict the churn. In addition, we analyzed the effect of purchasing feature by comparing the churn prediction performance according to presence or absence of purchase feature. In the conclusion, we obtained higher performance when predicting the churn using cognitive psychological features than using the basic raw logs. Also, we obtained high churn prediction performance using only cognitive psychological features without purchase feature.
机译:随着手机游戏市场的持续增长,许多游戏公司的目标是通过手机游戏赚钱。在这种情况下,事先了解游戏者的趋势并预先预测流失可以通过有效的游戏服务最大化利润。因此,为了进行玩家分析和流失预测,已经进行了很多研究。但是,该研究主要是使用调查,生物信号和PC在线游戏日志进行的,这些信息可能会提供详细的信息。在这项研究中,我们从商业移动RPG游戏Crazy Dragon的游​​戏日志中提取了七个认知心理特征,并使用它们来预测用户流失率。另外,我们根据购买特征的存在与否,通过比较客户流失预测性能来分析购买特征的效果。总之,使用认知心理特征预测用户流失时,与使用基本原始记录相比,我们获得了更高的性能。此外,我们仅使用认知心理特征而不使用购买特征就获得了较高的客户流失预测性能。

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