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Text-based adventures of the golovin AI agent

机译:戈洛温AI代理的基于文本的冒险

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The domain of text-based adventure games has been recently established as a new challenge of creating the agent that is both able to understand natural language, and acts intelligently in text-described environments. In this paper, we present our approach to tackle the problem. Our agent, named Golovin, takes advantage of the limited game domain. We use genre-related corpora (including fantasy books and decompiled games) to create language models suitable to this domain. Moreover, we embed mechanisms that allow us to specify, and separately handle, important tasks as fighting opponents, managing inventory, and navigating on the game map. We validated usefulness of these mechanisms, measuring agent's performance on the set of 50 interactive fiction games. Finally, we show that our agent plays on a level comparable to the winner of the last year Text-Based Adventure AI Competition.
机译:最近,基于文本的冒险游戏域名是创建能够理解自然语言的代理商的新挑战,并在文本描述的环境中智能行动。在本文中,我们提出了我们解决问题的方法。我们的代理商名为Golovin,利用了有限的游戏域。我们使用与流派相关的Corpora(包括幻想书籍和分解游戏)创建适合该领域的语言模型。此外,我们嵌入了允许我们指定和单独处理的机制,以战斗对手,管理库存和在游戏地图上导航。我们验证了这些机制的有用性,测量代理商在50个互动小说游戏中的表现。最后,我们展示了我们的代理商扮演了与去年基于文本的冒险AI竞争的胜利者相当的水平。

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