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Towards the Identification of Players' Profiles Using Game's Data Analysis Based on Regression Model and Clustering

机译:通过基于回归模型和聚类的游戏数据分析来识别参与者的谱

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Personalization of serious games is an important factor for motivating and engaging players. It requires the identification of players' profiles through the analysis of large volume of data including game data. This research study aims at identifying relevant data from an online serious game and the appropriate data mining methods for deduction of players' profiles. Multiple linear regression is applied to analyze the influence of player's characteristics on his performance. Moreover, clustering technique is used, in particular K-means, to extract players' clusters and to identify their common characteristics. The regression models showed that the number of access to the game, completed quests and advantages used contribute significantly to the scores and the gaming duration, while the clustering revealed three forms of players' participation: beginner, intermediate and advanced; who interact with the game according to their experiences.
机译:严肃游戏的个性化是激励和吸引球员的重要因素。它需要通过分析包括游戏数据的大量数据来识别玩家的简档。该研究旨在识别来自在线严重游戏的相关数据以及用于扣除玩家概况的适当数据挖掘方法。应用多元线性回归来分析玩家特征对他性能的影响。此外,使用聚类技术,特别是K-Means,以提取玩家的集群并识别它们的共同特征。回归模型表明,对游戏的访问数量,所用的任务和优势显着贡献到分数和游戏期限,而聚类则揭示了三种形式的球员参与:初学者,中级和先进;谁根据他们的经历与游戏互动。

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