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An Evolutionary, Game Theoretic Approach to the modeling, simulation and analysis of Public Goods provisioning under Asymmetric Information

机译:在不对称信息下公共物品供应的建模,仿真和分析的演化,博弈论方法

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The paper presents an agent-based, computational model to simulate and analyze the collective outcome of public goods provisioning under asymmetric information. Agents that embrace different information types are conceptualized and configured to interact in an N-player public goods game where each agent group adapts to the dynamic environment using co-evolutionary learning. The impact of information type, number of players, rate of interaction, group size, and the scheme of game play are studied under different settings. The simulated results reveal interesting dynamics of strategy profiles, level of public goods provisioned, and the evolution of cooperation. Analysis of these simulated attributes provides a more holistic understanding of collective action and insights into how the effects of social dilemma can be mitigated.
机译:本文提出了一种基于代理的计算模型,用于模拟和分析非对称信息下的公共物品的集体结果。拥抱不同信息类型的代理是概念化的,并配置为在N播放机公共产品游戏中互动,其中每个代理组使用共同进化学习适应动态环境。在不同的环境下研究了信息类型,玩家数量,互动率,群体大小和游戏播放方案的影响。模拟结果揭示了策略概况的有趣动态,拨备的公共物品水平以及合作的演变。对这些模拟属性的分析为集体行动提供了更全面的了解,并熟悉如何减轻社会困境的影响。

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