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Sketching step in sound design: the sound designers' point of view

机译:在声音设计中速写步骤:声音设计师的观点

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Sound design consists in creating or modifying the sound of an object (car engine, Human Machine Interfaces,...) in order to add relevant information, improve the feeling, the perceived quality, or reduce noise annoyance. The European project SkAT-VG aims at understanding the process of creating a sound ex-nihilo, with a focus on the sketching step (which may be done by the designer alone or during a discussion with the client). It also aims at creating new tools and methods to facilitate the designers' activity. To understand the sound design process and sound designers' needs, interviews have been conducted with a focus on the two points addressed by the project: the sketching step and the use of vocalizations and gestures. First, designers are asked to present themselves and talk about their experience and their creation process in sound design. Then they describe the tools they would like to have. They are also asked how relevant they would find the use of vocalizations and gestures and how they would imagine this use (for sketching a sound in an interactive process, or in a discussion with the customer). Finally, some prototype tools are presented to get preliminary feedback on their usefulness and usability.
机译:声音设计包括创建或修改物体的声音(汽车发动机,人机接口,......),以增加相关信息,提高感觉,感知质量,或降低噪音烦恼。欧洲项目SKAT-VG旨在了解创建声音EX-NiHILO的过程,重点放在草图上(可以在设计师单独或与客户讨论中由设计者完成)。它还旨在创建新的工具和方法,以促进设计师的活动。要了解声音设计流程和声音设计师的需求,采访侧重于项目解决的两点:草图步骤和发声和手势的使用。首先,设计师被要求展示自己并谈论他们在声音设计中的经验和创造过程。然后他们描述了他们想要的工具。他们也被问及他们如何找到声音和手势的使用以及他们如何想象这种使用(用于在交互过程中勾勒出声音,或与客户讨论)。最后,提出了一些原型工具,以获得初步反馈对其有用性和可用性的初步反馈。

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