首页> 外文会议>IEEE Conference on Virtual Reality and 3D User Interfaces >OmniMR: Omnidirectional Mixed Reality with Spatially-Varying Environment Reflections from Moving 360° Video Cameras
【24h】

OmniMR: Omnidirectional Mixed Reality with Spatially-Varying Environment Reflections from Moving 360° Video Cameras

机译:Omnimr:全向混合现实,具有空间不同的环境反射从移动360°摄像机

获取原文

摘要

We propose a new approach for creating omnidirectional mixed reality (OmniMR) from moving-camera 360° video. To insert virtual computer-generated elements into a moving-camera 360° video, we reconstruct camera motion and sparse scene content via structure from motion on stitched equirectangular video (the default output format of current 360° cameras). Then, to plausibly reproduce realworld lighting conditions for these inserted elements, we employ inverse tone mapping to recover high dynamic range environment maps which vary spatially along the camera path. We implement our approach into the Unity rendering engine for real-time object rendering with dynamic lighting and user interaction. This expands the use and flexibility of 360° video for mixed reality.
机译:我们提出了一种从运动相机360°视频中创建全向混合现实(OMNIMR)的新方法。要将虚拟计算机生成的元素插入运动摄像机360°视频,我们通过缝合昼夜视频的运动来重建相机运动和稀疏场景内容(当前360°摄像机的默认输出格式)。然后,为了合理地再现这些插入元件的RealWorld照明条件,我们采用逆音映射来恢复沿着相机路径在空间上差异的高动态范围环境图。我们将我们的方法在unity渲染引擎中实现了具有动态照明和用户交互的实时对象渲染。这扩大了360°视频的使用和灵活性,以进行混合现实。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号