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Computational Thinking: Learning by Doing with the Cinco Adventure Game Tool

机译:计算思维:通过使用Cinco Adventure游戏工具进行学习

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Aspiring software developers, like the novice students in Computer Science courses, need to acquire a thorough understanding of fundamental computational concepts like sequential execution, conditional branching, loops, modularisation, hierarchy and reuse. This understanding and "computational thinking" is deepened when they encounter the concepts in different contexts and environments, as opposed to only in one traditional programming language. In this paper, we describe how we used the Cinco Adventure Game Tool, a tool that allows students to model simple browser games in an intuitive graphical framework, to train basic computational concepts in a creative and engaging, learning-by-doing fashion. On purpose, we steered away from traditional programming languages, in order to separate the use of the concepts and constructs from the hurdle of a programming language syntax and development environment. The experiences with a large group of first-term Computer Science students in two successive years were very positive: The students had no problems in understanding and using the concepts, used the tool proficiently and enjoyed designing and modelling the games. Working together on a game project in small groups, they showed sustained engagement, developed a high level of confidence, and created quite complex games containing various fundamental computational constructs.
机译:有抱负的软件开发人员,像计算机科学课程的新手一样,需要全面了解基本的计算概念,例如顺序执行,条件分支,循环,模块化,层次结构和重用。当他们在不同的上下文和环境中遇到这些概念时,这种理解和“计算思维”就会加深,而不仅仅是一种传统的编程语言。在本文中,我们描述了如何使用Cinco Adventure Game Tool(Cinco冒险游戏工具),该工具使学生可以在直观的图形框架中对简单的浏览器游戏进行建模,以创造性的,引人入胜的,边做边学的方式训练基本的计算概念。故意地,我们转向传统的编程语言,以便将概念和构造的使用与编程语言语法和开发环境的障碍区分开来。连续两年对一大批计算机科学专业的学生的体验是非常积极的:这些学生在理解和使用概念方面没有问题,熟练地使用了工具,并且喜欢设计和建模游戏。他们以小组形式共同参与一个游戏项目,他们表现出持续的参与度,建立了高度的信心,并创建了包含各种基本计算结构的相当复杂的游戏。

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