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Computer vision based chess playing capabilities for the Baxter humanoid robot

机译:基于计算机视觉的Baxter人形机器人下棋功能

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This paper presents a project that allows the Baxter humanoid robot to play chess against human players autonomously. The complete solution uses three main subsystems: computer vision based on a single camera embedded in Baxter's arm to perceive the game state, an open-source chess engine to compute the next move, and a mechatronics subsystem with a 7-DOF arm to manipulate the pieces. Baxter can play chess successfully in unconstrained environments by dynamically responding to changes in the environment. This implementation demonstrates Baxter's capabilities of vision-based adaptive control and small-scale manipulation, which can be applicable to numerous applications, while also contributing to the computer vision chess analysis literature.
机译:本文提出了一个项目,该项目允许Baxter类人机器人自动对人类玩家下棋。完整的解决方案使用三个主要子系统:基于嵌入百特手臂中的单个摄像头的计算机视觉以感知游戏状态,用于下一个动作的开源国际象棋引擎以及带有7自由度手臂以操纵机器人的机电一体化子系统。件。百特可以通过动态响应环境变化,在不受限制的环境中成功下棋。此实现演示了百特基于视觉的自适应控制和小规模操作的功能,这些功能可适用于众多应用程序,同时也为计算机视觉象棋分析文献做出了贡献。

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