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The Potential of Serious Games Based on Literary Plots to Develop Knowledge, Skills and Habitual Patterns

机译:基于文学情节的严肃游戏发展知识,技能和习惯模式的潜力

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The ever growing need for widely available, lifelong, personalized education induces researchers to discuss how the design and implementation of game-based learning systems can address the problem. This group case study aims to explore the potential of serious games based on literary plots to develop knowledge, skills and habitual patterns. Specifically, the research project will focus on the question how the design and content of serious games affect their potential to form knowledge, skills and habitual patterns in middle school students. Therefore, we will observe the selected students before, after, and during playing a serious game based on a literary plot, analyze their essays, tests and surveys, and finally interview some of them to learn more about the students' perception of the games and the changes in their skills, behaviors and knowledge. As a result, the findings should provide directions for the development and use of serious games featuring literary works that will support a playful, effective, and personalized learning process.
机译:对广泛可用的,终身的,个性化的教育的需求不断增长,促使研究人员讨论基于游戏的学习系统的设计和实现如何解决该问题。该小组案例研究旨在探索基于文学情节的严肃游戏的潜力,以发展知识,技能和习惯模式。具体而言,该研究项目将关注以下问题:严肃游戏的设计和内容如何影响其在中学生形成知识,技能和习惯模式方面的潜力。因此,我们将根据文学情节观察被选拔的学生在玩严肃的游戏之前,之后和期间,分析他们的论文,测验和调查,最后采访其中的一些人,以进一步了解学生对游戏的看法和看法。他们的技能,行为和知识的变化。因此,调查结果应为具有文学作品的严肃游戏的开发和使用提供指导,这些文学作品将支持一种有趣,有效和个性化的学习过程。

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