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Manipulating Mental States through Physical Action

机译:通过身体动作来操纵精神状态

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We present our implementation of a self-as-simulator architecture for mental state manipulation through physical action. The robot attempts to model how a human's mental states are updated through their visual perception of the world around them. This modeling, combined with geometrically detailed, perspective correct simulations of the immediate future, allows the robot to choose actions which influence the human's mental states through their visual perception. The system is demonstrated in a competitive game scenario, where the robot attempts to manipulate the mental states of an individual in order to win. We evaluate people's reaction to the system, focusing on the participants' perception of a robot with mental state manipulation capabilities.
机译:我们介绍了通过物理动作进行心理状态操纵的“自我模拟”体系结构的实现。机器人试图通过人类对周围世界的视觉感知来模拟人的精神状态是如何更新的。这种建模方式结合几何学上详细的,对未来的透视正确的模拟,使机器人能够选择通过其视觉感知影响人类心理状态的动作。该系统在竞争性游戏场景中进行了演示,其中机器人尝试操纵个人的心理状态以获胜。我们评估参与者对系统的反应,着重于参与者对具有心理状态操纵能力的机器人的感知。

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