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User Studies - A Strategy Towards a Successful Industry-Academic Relationship

机译:用户研究-建立成功的产学关系的策略

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Game industry-academic relationships are traditionally related to technology development and education, but more research-oriented partnerships outside of direct technology development and education are forming. With these types of partnerships come stumbling blocks that must be resolved for successful outcomes. Meanwhile, user-oriented research is becoming an essential component in game production due to its utility in guiding the quality of game products. Academia can help inform user studies, which calls for industry-academic partnerships. This opportunity has enabled and stimulated the collaboration between Simon Fraser University and Bardel Entertainment in Vancouver, British Columbia. This paper discusses the importance of game industry and academic collaboration, current opportunities, and strategies based on the SFU-Bardel partnership. Two in-progress projects are detailed: developing novel user testing methods and guidance on design through navigation analysis and playtesting sessions.
机译:传统上,游戏产业与学术的关系与技术开发和教育有关,但是正在形成直接技术开发和教育以外的更多以研究为导向的伙伴关系。这些类型的伙伴关系带来了绊脚石,必须取得成功才能解决这些障碍。同时,由于以用户为导向的研究可用于指导游戏产品的质量,因此已成为游戏生产中必不可少的组成部分。学术界可以帮助为用户研究提供信息,这需要行业-学术伙伴关系。这次机会使西蒙·弗雷泽大学与不列颠哥伦比亚省温哥华的Bardel Entertainment开展了合作并促进了合作。本文讨论了基于SFU-Bardel合作关系的游戏产业和学术合作,当前机遇以及策略的重要性。详细说明了两个正在进行的项目:开发新的用户测试方法以及通过导航分析和游戏测试会议进行设计指导。

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