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Analyzing User Behavior Data in a Mobile Tennis Game

机译:在移动网球游戏中分析用户行为数据

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The users of online multiplayer games generate vast amount of data that can be later used to fine-tune the game and optimize user experience. The present paper is dedicated to the analysis of user behavior in a mobile tennis game World of Tennis: Roaring '20s. It implements a pseudo-multiplayer game mode by introducing AI-controlled opponents trained on real user data and mimicking human behavior. We analyze user recordings to ascertain they exhibit a variety of consistent play styles that can be learned by the AI system to ensure challenging and lasting entertainment for the players.
机译:在线多人游戏的用户生成大量数据,这些数据以后可用于微调游戏并优化用户体验。本文致力于分析移动网球游戏《网球世界:咆哮的20年代》中的用户行为。它通过引入受真实用户数据训练并模仿人类行为的AI控制对手来实现伪多人游戏模式。我们分析用户记录,以确定它们展现出各种一致的游戏风格,而AI系统可以学习这些风格,以确保玩家具有挑战性和持久的娱乐性。

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