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DEG: Involving End Users and Domain Experts in Design of Educational Games

机译:DEG:让最终用户和领域专家参与教育游戏的设计

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摘要

Designing educational games is an arduous task that requires a mul-tidisciplinary team, whose components must be provided with tools allowing them to actively participate in the creation of such games. This first edition of the DEG Workshop aims at providing researchers interested in this area the possibility to share and discuss their experiences. This workshop is addressed to researchers and practitioners, involved in the design and evaluation of technology-supported games, to discuss their experience in relation to means for involving end users as well as experts in the process, before, during and after the product has been completed. Issues such as how the technology affects the process, in particular in terms of game genres and technologies used (e.g. city games, mobile games, educational games, games on multitouch displays etc.), are examined. Special attention is given to scenarios that affect the expected user experience, measuring factors like pleasure, learning outcome, etc. and the effect of end-user involvement on them.
机译:设计教育游戏是一项艰巨的任务,需要一支多学科团队,必须为其组件提供工具,以使他们能够积极参与此类游戏的创作。 DEG研讨会的第一版旨在为对此领域感兴趣的研究人员提供分享和讨论他们的经验的可能性。该研讨会面向参与技术支持游戏的设计和评估的研究人员和从业人员,以讨论他们与最终用户以及产品生产过程中,过程中和之后的专家参与的方式相关的经验。完成。研究了诸如技术如何影响过程等问题,尤其是在游戏类型和所用技术(例如城市游戏,手机游戏,教育游戏,多点触摸显示器上的游戏等)方面。要特别注意影响预期用户体验,衡量因素(例如愉悦感,学习成果等)以及最终用户参与对其的影响的方案。

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