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Computational and Cognitive Infrastructures of Stigma: Empowering Identity in Social Computing and Gaming

机译:污名化的计算和认知基础设施:在社交计算和游戏中增强身份

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Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introducing new forms of stigma. When users represent themselves via avatars, characters, and profiles, norms for behavior and group affiliations are established that may introduce prejudices, stereotypes, and associated social ills found in the real world. To empower users against these effects, this paper presents technologies designed to: (1) provide dynamic means of identity representation while avoiding stigmatizing norms, and (2) provide for critical reflection on stigmatizing identity infrastructures found in other systems. The theory and technologies developed with these aims are encapsulated under the rubric of the Advanced Identity Representation (AIR) Project that has been initiated in the Imagination, Computation, and Expression Laboratory (ICE Lab; D. Fox Harrell, Director) at the Georgia Institute of Technology. This work has a basis in the cognitive science foundations of categorization and metaphor-based bias, and sociology of science accounts of social classification infrastructures. Using this theoretical framework, this paper provides a model to reveal a set of inadequacies of many current identity infrastructures in social computing and gaming systems for supporting the needs of people in marginalized categories. As results, several social networking systems and games developed in the ICE Lab to empower users in creating computational identities and/or critiquing the phenomenon of stigma in these applications are presented.
机译:游戏,社交网站和虚拟环境等计算技术通常会重现日常生活中遇到的社交污名,并引入新的污名形式。当用户通过化身,角色和个人资料来表示自己时,将建立行为规范和团体隶属关系,这可能会引入偏见,刻板印象以及在现实世界中发现的相关社会弊端。为了使用户免受这些影响,本文提出了旨在以下方面的技术:(1)提供动态的身份表示方式,同时避免污名化的规范;(2)提供对其他系统中污名化的身份基础结构的批判性反思。为实现这些目标而开发的理论和技术被封装在“高级身份表示(AIR)”项目的标题下,该项目已在乔治亚州研究所的想象,计算和表达实验室(ICE实验室; D。Fox Harrell,主任)中启动。技术。这项工作的基础是分类和基于隐喻的偏见的认知科学基础,以及社会分类基础结构的科学社会学。本文使用这一理论框架,提供了一个模型来揭示社交计算和游戏系统中许多当前身份基础结构的不足之处,这些不足之处无法满足边缘化人群的需求。结果,展示了ICE实验室中开发的几种社交网络系统和游戏,它们可以使用户在这些应用程序中创建计算身份和/或批评耻辱现象。

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