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Feature classification of heart rate variability depending on difficulty levels of a puzzle game

机译:根据益智游戏的难度级别,心率变异性的特征分类

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Heart rate variability is a biological reaction that is affected by physical and psychological states. The interval between successive heartbeats is known as the R-wave to R-wave interval (RRI). Correspondingly, low RRI values indicate higher heart rates. Stress and fatigue can be quantified from the differences in RRIs between work and rest [1], [ 2]. The same test can only be used in cases when a subject is engaged in a task requiring dexterity and creativity [1], [2]. In this study, we demonstrate the use of our method during the play of the video game puzzle Minesweeper in an effort to expand the method's applicability scope. In order to clarify impressions of the video game that can be evaluated based on heart rate variability, a procedure was implemented and repeated three times, whereby participants rested with their eyes closed in a sitting position for 3 minutes, and then spent another 3 minutes playing Minesweeper. We related the volunteers' responses to a questionnaire conducted after the completion of the experiment and the RRI differences between rest and during Minesweeper play. The RRI values were lower when volunteers played Minesweeper compared to their RRIs at rest. We also analyzed the correlation between the questionnaire responses and the differences between the median RRIs at rest and during Minesweeper play. The analyses showed that the `fatigue' responses during play at the highest difficulty level were negatively correlated with the median RRI values (ρ = -0.605, p <; 0.05), while the responses of `regretted' and "the wish to make another try" during play at the standard difficulty level elicited positive correlations with the median RRI values (ρ = 0.558 and ρ = 0.573, p <; 0.05, respectively).
机译:心率变异性是受身体和心理状态影响的生物反应。连续心跳之间的间隔称为R波到R波间隔(RRI)。相应地,较低的RRI值表示较高的心率。压力和疲劳可以通过工作与休息之间的RRI差异来量化[1],[2]。仅当受试者从事需要敏捷性和创造力的任务时,才可以使用相同的测试[1],[2]。在这项研究中,我们演示了在视频游戏拼图Minesweeper的玩法中我们方法的使用,以扩大该方法的适用范围。为了弄清可以基于心率变异性评估的视频游戏的印象,实施了一个程序并将其重复3次,参与者将眼睛在坐姿下休息3分钟,然后再花3分钟玩扫雷车。我们将志愿者的反应与实验完成后进行的问卷调查以及休息与扫雷期间的RRI差异进行了关联。志愿者玩《扫雷》时的RRI值低于静止时的RRI。我们还分析了问卷回答与静息扫雷比赛期间中位RRI的差异之间的相关性。分析表明,在最高难度水平下比赛中的“疲劳”反应与中位RRI值呈负相关(ρ= -0.605,p <; 0.05),而“后悔”和“希望做出”的反应在标准难度水平下进行的另一次尝试与中位RRI值呈正相关(ρ= 0.558和ρ= 0.573,p <; 0.05)。

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