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Gaming and entertainment technologies for includification

机译:包容性的游戏和娱乐技术

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摘要

We propose research focussing on new approaches to help disabled persons to gain access to the world of computer games. In this context, Includification means actively helping disabled people to become competitive players, being able to master and win difficult and challenging computer games, either played against the computer or other human players, abled or disabled. Since disabilities may present a significant drawback in terms of reaction time, coordination, cognitive skills, or other aspects, computer games should actively balance such drawbacks to even the chances to win. The goal goes way beyond the commonly used term Accessibility which usually simply means improving audio/visual presentation, and requires changes starting at the game design, up to providing advanced software components, to include algorithms that actively support these players and fill the gap between abled and disabled gamers.
机译:我们提出的研究重点应放在新方法上,以帮助残疾人获得进入计算机游戏世界的机会。在这种情况下,包容性意味着积极帮助残疾人成为有竞争力的玩家,能够掌握并赢得困难和具有挑战性的计算机游戏,无论是与计算机还是其他有能力或残疾的人类游戏者对抗。由于残疾可能在反应时间,协调能力,认知技能或其他方面方面表现出重大缺陷,因此计算机游戏应积极地在这些缺陷与获胜机会之间取得平衡。该目标已经超出了常用的可访问性一词,可访问性通常仅意味着改善音频/视频表示,并且需要从游戏设计开始进行更改,直至提供高级软件组件,以包括积极支持这些玩家并填补能力之间差距的算法。和残障玩家。

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