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Haptic Rendering of Volume Data with Collision Determination Guarantee Using Ray Casting and Implicit Surface Representation

机译:使用射线投射和隐式表面表示法以碰撞确定性保证体数据的触觉渲染

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摘要

Haptic exploration adds an additional dimension to working with 3D data: a sense of touch. This is especially useful in areas such as medical simulation, training and pre-surgical planning, as well as in museum display, sculpting, CAD, military applications, assistive technology for blind and visually impaired, entertainment and others. There exist different surface- and voxel-based haptic rendering methods. Unaddressed practical problems for almost all of them are that no guarantees for collision detection could be given and/or that a special topological structure of objects is required. Here we present a novel and robust approach based on employing the ray casting technique to collision detection, which does not have the aforementioned drawbacks while guaranteeing nearly constant time complexity independent of data resolution. This is especially important for such delicate procedures as pre-operation planning. A collision response in the presented prototype system is rigid and operates on voxel data, and no precalculation is needed. Additionally, our collision response uses an implicit surface representation "on the fly", which can be used with dynamically changing objects.
机译:触觉探索为处理3D数据增加了新的维度:触觉。这在医学模拟,培训和术前规划以及博物馆展示,雕刻,CAD,军事应用,盲人和视障者辅助技术,娱乐等领域尤其有用。存在基于表面和体素的不同触觉渲染方法。几乎所有这些问题都尚未解决的实际问题是无法保证碰撞检测和/或需要特殊的对象拓扑结构。在此,我们提出一种基于射线投射技术进行碰撞检测的新颖而可靠的方法,该方法没有前述缺点,同时又保证了几乎恒定的时间复杂度,而与数据分辨率无关。这对于诸如操作前计划之类的精密程序尤为重要。所提出的原型系统中的碰撞响应是刚性的,并且对体素数据进行操作,并且不需要预先计算。此外,我们的碰撞响应使用“动态”的隐式表面表示,可用于动态变化的对象。

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