首页> 外文学位 >Real-time ray casting architectures for volume graphics and volume rendering.
【24h】

Real-time ray casting architectures for volume graphics and volume rendering.

机译:用于体积图形和体积渲染的实时射线投射架构。

获取原文
获取原文并翻译 | 示例

摘要

Real-time visualization of large volume datasets demands high performance computation, pushing the storage, processing, and data communication requirements to the limits of current technology. Volume visualization using the ray casting algorithm involves the projection of a large 3D array of data (voxels) onto a 2D array of pixels multiple times per second. General purpose parallel processors have been used to render moderate size datasets at interactive frame rates; however, the cost and size of these approaches inhibit the widespread use for real-time visualization. Custom approaches have promised low-cost high-performance for the personal computer. Most recently, a custom ASIC, VolumePro, has been developed by Mitsubishi Electronic Research Laboratory. Specialized solutions tend to have cost, size, and performance advantages over their predecessor. Therefore, we believe that they will emerge as the dominant means of real-time visualization. Furthermore, it is likely that personal computers will be the platform of choice because of their increased computational power and availability. This thesis improves upon first generation specialized approaches by increasing the rendering efficiency, enabling real-time perspective, and stereoscopic rendering for virtual reality displays. Interactive volume visualization is dominated by O( n3) computational and memory throughput. We improve performance over current solutions by using a hybrid approach. As a result, this ray casting architecture will allow us to interactively visualize next generation ≥5123 datasets with similar resources that first generation volume rendering approaches use to render ≤2563 datasets. Furthermore, by efficiently accessing and rendering the dataset in small-blocks, we can potentially off-load the dataset into the host processor for low-cost implementations such as an accelerated graphics port (AGP) on desktop computers.
机译:大量数据集的实时可视化要求高性能的计算,将存储,处理和数据通信需求推到了当前技术的极限。使用射线投射算法的体积可视化涉及每秒将大型3D斜体数据(体素)投影到像素的2D斜体阵列上。通用并行处理器已用于以交互帧速率渲染中等大小的数据集。但是,这些方法的成本和大小限制了实时可视化的广泛使用。定制方法已承诺为个人计算机提供低成本高性能。最近,三菱电子研究实验室开发了定制ASIC VolumePro。专用解决方案往往比其前身具有成本,尺寸和性能优势。因此,我们相信它们将成为实时可视化的主要手段。此外,由于个人计算机具有更高的计算能力和可用性,因此很有可能成为首选平台。本文通过提高渲染效率,实现实时透视和虚拟现实显示器的立体渲染,对第一代专业方法进行了改进。交互式体积的可视化主要由 O n 3 )计算和内存吞吐量决定。通过使用混合方法,我们在当前解决方案上提高了性能。结果,这种射线投射架构将使我们能够交互式地可视化下一代≥512 3 数据集,其资源类似于第一代体绘制方法用于渲染≤256 3 数据集的资源。此外,通过以小块形式高效访问和呈现数据集,我们可以将数据集卸载到主机处理器中,以实现低成本实现,例如台式计算机上的加速图形端口(AGP)。

著录项

  • 作者

    Ray, Harvey Lee.;

  • 作者单位

    Rutgers The State University of New Jersey - New Brunswick.;

  • 授予单位 Rutgers The State University of New Jersey - New Brunswick.;
  • 学科 Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 2002
  • 页码 152 p.
  • 总页数 152
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 无线电电子学、电信技术;
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号