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6DoF haptic rendering using distance maps over implicit representations

机译:使用隐式表示上的距离图进行6DoF触觉渲染

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摘要

This paper presents a haptic rendering scheme based on distance maps over implicit surfaces. Using the successful concept of support planes and mappings, a support plane mapping formulation is used so as to generate a convex representation and efficiently perform collision detection. The proposed scheme enables, under specific assumptions, the analytical reconstruction of the rigid 3D object's surface, using the equations of the support planes and their respective distance map. As a direct consequence, the problem of calculating the force feedback can be analytically solved using only information about the 3D object's spatial transformation and position of the haptic interaction point. Moreover, several haptic effects are derived by the proposed mesh-free haptic rendering formulation. Experimental evaluation and computational complexity analysis demonstrates that the proposed approach can reduce significantly the computational cost when compared to existing methods.
机译:本文提出了一种基于隐式表面上距离图的触觉渲染方案。使用成功的支撑平面和映射概念,可以使用支撑平面映射公式来生成凸表示并有效地执行碰撞检测。所提出的方案可以在特定的假设下,使用支撑平面的方程式及其各自的距离图,对刚性3D对象的表面进行解析重建。直接的结果是,仅使用有关3D对象的空间变换和触觉交互点位置的信息,就可以解析地解决计算力反馈的问题。此外,通过提出的无网格触觉渲染公式可以导出几种触觉效果。实验评估和计算复杂度分析表明,与现有方法相比,该方法可以显着降低计算成本。

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