首页> 外文会议>10th International Conference on Computer Aided Architectural Design Futures Apr 28-30, 2003 National Cheng Kung University >Discussing Photon-Mapping and Radiosity-Based Rendering Algorithms to Evaluate Qualitative Lighting Design in Contemporary Architecture
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Discussing Photon-Mapping and Radiosity-Based Rendering Algorithms to Evaluate Qualitative Lighting Design in Contemporary Architecture

机译:讨论光子映射和基于光能传递的渲染算法以评估当代建筑中的定性照明设计

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This paper attempts to determine the impact of different light propagation algorithm on visual perception of qualitative lighting design in contemporary architecture. Radiosity-based and photon-mapping-based light simulation software is used in this empirical study as a "switch" to isolate the occurrence of the specific lighting phenomenon. Images generated by the two rendering software are graded using a subjective lighting metric. The results show varying visual response. This finding informs architects that general radiosity-based renderer might not be adequate to portray accurate computational representation of translucency, directional diffused reflection and caustics; lighting phenomena observed in contemporary architecture.
机译:本文试图确定不同光传播算法对当代建筑中定性照明设计的视觉感知的影响。在本实验研究中,基于光能传递和基于光子映射的光模拟软件被用作隔离特定照明现象发生的“开关”。使用主观照明指标对两个渲染软件生成的图像进行分级。结果显示出不同的视觉响应。这一发现告诉建筑师,基于放射线的通用渲染器可能不足以描绘出半透明,方向性漫反射和焦散的精确计算表示。在当代建筑中观察到的照明现象。

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