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ANTI-CHEATING METHOD AND SYSTEM FOR ONLINE GAMES
ANTI-CHEATING METHOD AND SYSTEM FOR ONLINE GAMES
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机译:用于在线游戏的反作弊方法和系统
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摘要
An anti-cheating method for online games between a server and a client is provided. The server receives launch parameters of a projectile from the client, wherein the launch parameters are determined based on user operation commands obtained by the client. The server calculates a trajectory of the projectile based on the launch parameters. The server sends the trajectory of the projectile to the client such that the client shows launch of the projectile based on the trajectory of the projectile.
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