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ANTI-CHEATING METHOD AND SYSTEM FOR ONLINE GAMES

机译:用于在线游戏的反作弊方法和系统

摘要

An anti-cheating method for online games between a server and a client is provided. The server receives launch parameters of a projectile from the client, wherein the launch parameters are determined based on user operation commands obtained by the client. The server calculates a trajectory of the projectile based on the launch parameters. The server sends the trajectory of the projectile to the client such that the client shows launch of the projectile based on the trajectory of the projectile.
机译:提供了服务器和客户端之间的在线游戏的反作弊方法。 服务器从客户端接收弹丸的发射参数,其中基于客户端获得的用户操作命令确定发射参数。 服务器根据启动参数计算弹丸的轨迹。 服务器将抛射物的轨迹发送给客户端,使客户端基于弹丸的轨迹来启动弹丸。

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