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Game based method for developing foreign language vocabulary learning application

机译:基于游戏的外语词汇学习应用程序的方法

摘要

The present invention is a technology for providing a foreign language learning application through game contents through a user terminal (smartphone, tablet, PC, etc.) It is not a passive way of learning to write and listen repeatedly, but rather a self-directed game interface that enhances 'entertainment' and 'participation' so that the user becomes the subject and learns while actively participating in the game. can provide In addition, by providing repetitive learning based on the Ebbinghaus forgetting curve, it is possible to provide an application that maximizes the effect of learning by providing repeatedly so as not to forget a word that has been encountered once.
机译:本发明是一种通过通过用户终端(智能手机,平板电脑,PC等)通过游戏内容提供外语学习应用的技术它不是一个被动学习重复写入和倾听的被动方式,而是一个自我导向的 游戏界面可以增强“娱乐”和“参与”,以便用户成为主题,并在积极参与游戏时学习。 另外可以提供基于Ebbinghaus遗忘曲线的重复学习,可以提供一种应用,以通过重复提供的方式来最大化学习的效果,以免忘记一次已经遇到的单词。

著录项

  • 公开/公告号KR102341462B1

    专利类型

  • 公开/公告日2021-12-21

    原文格式PDF

  • 申请/专利权人

    申请/专利号KR1020190126593

  • 发明设计人 알리스 승은 남;

    申请日2019-10-14

  • 分类号G06Q50/20;G06Q50/10;G09B19/06;G09B5/06;

  • 国家 KR

  • 入库时间 2022-08-24 22:56:20

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