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A Mobile-Phone Camera Text-Recognition Game as an Alternative Assessment in Vocabulary Instruction for Learning Indonesian as a Foreign Language Classroom

机译:手机摄像头文本识别游戏作为学习印尼语作为外语课堂的词汇教学的替代评估

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This study implements mobile-phone camera text-recognition technology into a game-based assessment design. This game is created as an alternative assessment in vocabulary instruction for learning Indonesian as a Foreign Language classroom, to explore the effectiveness and the improvement of students' vocabulary, and to increase students' motivation in conducting assessment. This game is web-based. The web-server stores questions and score. There are two client interfaces. First, the classroom interface randomly downloads questions according to the vocabulary categories chosen by the teacher. Through camera and text-recognition technology, students search for answers, which are projected on the wall. Second, the teacher interface is used to access the score. We expect this system to be an application for the alternative assessment in a vocabulary instruction for learning Indonesian as a Foreign Language.
机译:这项研究将手机相机的文本识别技术应用于基于游戏的评估设计中。这款游戏是作为词汇教学的替代评估而创建的,用于学习印尼语作为外语课堂,以探索学生的词汇效率和提高水平,并提高学生进行评估的积极性。该游戏是基于网络的。网络服务器存储问题和分数。有两个客户端接口。首先,教室界面会根据老师选择的词汇类别随机下载问题。通过摄像头和文本识别技术,学生可以搜索答案,并将答案投影在墙上。其次,教师界面用于访问分数。我们希望该系统可以作为学习印尼语作为外语的词汇指导中的替代评估的应用程序。

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