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Machine-learning models applied to interaction data for determining interaction goals and facilitating experience-based modifications to interface elements in online environments

机译:应用于用于确定交互目标的机器学习模型,并促进基于体验的修改在在线环境中的接口元素

摘要

In some embodiments, interaction data associated with user interactions with a user interface of an interactive computing environment is identified, and goal clusters of the interaction data are computed based on sequences of the user interactions and performing inverse reinforcement learning on the goal clusters to return rewards and policies. Further, likelihood values of additional sequences of user interactions falling within the goal clusters are computed based on the policies corresponding to each of the goal clusters and assigning the additional sequences to the goal clusters with greatest likelihood values. Computing interface experience metrics of the additional sequences are computed using the rewards and the policies corresponding to the goal clusters of the additional sequences and transmitting the interface experience metrics to the online platform. The interface experience metrics are usable for changing arrangements of interface elements to improve the interface experience metrics.
机译:在一些实施例中,识别与用户交互相关联的交互数据与交互式计算环境的用户界面,并且基于用户交互的序列计算交互数据的目标簇,并在目标集群上执行逆增强学习以返回奖励和政策。此外,基于对应于每个目标群集的策略并将附加序列分配给具有最大可能性值的目标群集的策略来计算丢失在目标集群内的附加序列的似然值。计算界面经历附加序列的度量,使用奖励和与附加序列的目标集群对应的策略来计算,并将接口经验指标发送到在线平台。界面经验指标可用于更改接口元素的布置以改善界面经验度量。

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