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PLACING AND SOLVING CONSTRAINTS ON A 3D ENVIRONMENT

机译:在3D环境下放置和解决约束

摘要

Systems and methods are disclosed for permitting the use of a natural language expression to specify object (or asset) locations in a virtual three-dimensional (3D) environment. By rapidly identifying and solving constraints for 3D object placement and orientation, consumers of synthetics services may more efficiently generate experiments for use in development of artificial intelligence (AI) algorithms and sensor platforms. Parsing descriptive location specifications, sampling the volumetric space, and solving pose constraints for location and orientation, can produce large numbers of designated coordinates for object locations in virtual environments with reduced demands on user involvement. Converting from location designations that are natural to humans, such as "standing on the floor one meter from a wall, facing the center of the room" to a six-dimensional (6D) pose specification (including 3-D location and orientation) can alleviate the need for a manual drag/drop/reorient procedure for placement of objects in a synthetic environment.
机译:公开了用于允许使用自然语言表达式来指定虚拟三维(3D)环境中的对象(或资产)位置的系统和方法。通过快速识别和解决3D对象放置和方向的约束,合成服务的消费者可以更有效地生成用于开发人工智能(AI)算法和传感器平台的实验。解析描述性位置规范,对体积空间进行采样,以及解决位置和方向的姿势限制,可以为虚拟环境中的对象位置产生大量指定坐标,对用户参与的需求降低。从自然的位置指定转换为人类,例如“站在墙上的地板上,面向房间的中心”到六维(6D)姿势规格(包括3-D位置和方向)缓解手动拖放/丢弃/重新定向过程,以便在合成环境中放置对象。

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