首页> 外国专利> CYBERNETIC PACHINKO HALL WHEREIN CYBERNETIC MALL IS JOINTLY PROVIDED

CYBERNETIC PACHINKO HALL WHEREIN CYBERNETIC MALL IS JOINTLY PROVIDED

机译:在联名提供cybernetic购物中心的cybernetic帕钦科大厅

摘要

PROBLEM TO BE SOLVED: To provide a cybernetic pachinko hall by which a game player can enjoy pachinko game while staying home.;SOLUTION: 1. The pachinko hall (cybernetic pachinko hall) is opened on an internet. The difference in the cost which is lower than an actual pachinko hall is returned to patrons by increasing a winning probability. 2. A shopping mall (cybernetic mall) is simultaneously opened on the internet. The patrons of the pachinko hall select commodities in the cybernetic mall, and perform exchanges with prizes. 3. In the cybernetic mall, general patrons which are not the patrons of the pachinko hall can enjoy a normal shopping as well. 4. A commodity information scanning function is provided to the cybernetic mall. Information of other shops such as prices, not only for its own mall, is collected, and the scanning is made possible.;COPYRIGHT: (C)2002,JPO
机译:解决的问题:提供一个控制论的柏青哥厅,玩家可以在家中通过它来玩柏青哥游戏;解决方案:1.柏青哥厅(cybernetic pachinko hall)在互联网上打开。通过增加中奖概率,将低于实际柏青哥厅的成本差退还给顾客。 2.同时在互联网上开设了一个购物中心(网络购物中心)。弹珠机大厅的顾客在控制论商城中选择商品,并与奖品进行交换。 3.在控制论商城中,不是弹球馆的顾客的一般顾客也可以正常购物。 4.向电子控制商城提供商品信息扫描功能。不仅收集自己商店的价格,还收集其他商店的信息,例如价格,并且可以进行扫描。;版权所有:(C)2002,JPO

著录项

  • 公开/公告号JP2002085786A

    专利类型

  • 公开/公告日2002-03-26

    原文格式PDF

  • 申请/专利权人 AKIMOTO NOBUYUKI;

    申请/专利号JP20000282747

  • 发明设计人 AKIMOTO NOBUYUKI;

    申请日2000-09-18

  • 分类号A63F7/02;G06F17/60;

  • 国家 JP

  • 入库时间 2022-08-22 00:56:38

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