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ECOLOGICAL EDUCATIONAL GAME

机译:生态教育游戏

摘要

An educational game that can be implemented either as a board game or a computer game teaches the manner in which species populations change as a result of environmental events such as wildfires, floods, drought, disease and plant death. Game pieces (41-46) representing particular plants or animals move along a track of game piece positions (12) in accordance with their characteristics traits when game cards (30 and 32) representing environmental events are turned face-up. Other occurrences listed on a number of the game piece positions (18, 20, 22, 24, 26, 28) along the track affect the plant or animal representing game piece by moving it forward or backward depending on whether the occurrence is beneficial or adverse. When the organisms represented by the pieces (41-46) land on the same space, the interaction must be resolved. An interaction card (35) is turned over that indicates how the interacting organisms affect one another. The game is won when one organism reaches the finish (16). Students observe how over time, succession or community dynamics transpire.
机译:可以实现为棋盘游戏或计算机游戏的教育类游戏,它介绍了由于野火,洪水,干旱,疾病和植物死亡等环境事件而导致物种种群发生变化的方式。当代表环境事件的游戏卡(30和32)面朝上时,代表特定植物或动物的游戏块(41-46)根据它们的特征特征沿着游戏块位置(12)的轨迹移动。沿轨道在多个游戏位置(18、20、22、24、26、28)上列出的其他事件会通过代表游戏对象向前或向后移动而影响植物或动物,具体取决于该事件是有利还是不利。当碎片(41-46)代表的生物降落在同一空间时,必须解决相互作用。翻转了一张互动卡片(35),其中显示了互动生物如何相互影响。当一种生物到达终点时,该游戏获胜(16)。学生观察随着时间,继承或社区动态的变化。

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