An educational game that can be implemented either as a board game or a computer game teaches the manner in which species populations change as a result of environmental events such as wildfires, floods, drought, disease and plant death. Game pieces (41-46) representing particular plants or animals move along a track of game piece positions (12) in accordance with their characteristics traits when game cards (30 and 32) representing environmental events are turned face-up. Other occurrences listed on a number of the game piece positions (18, 20, 22, 24, 26, 28) along the track affect the plant or animal representing game piece by moving it forward or backward depending on whether the occurrence is beneficial or adverse. When the organisms represented by the pieces (41-46) land on the same space, the interaction must be resolved. An interaction card (35) is turned over that indicates how the interacting organisms affect one another. The game is won when one organism reaches the finish (16). Students observe how over time, succession or community dynamics transpire.
展开▼