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Game board for three-way play has two microcontrollers that generate warning if three cards are exceeded by each player, and which record cards each player has
Game board for three-way play has two microcontrollers that generate warning if three cards are exceeded by each player, and which record cards each player has
An alarm in each of the squares warns if a player has placed a virtual card on the square. The outer squares have a double space for memorizing the movements of each player such that corresponding lights are actuated if a player obtains a sequence of three. Two microcontrollers record the cards each player has and generate a warning if the three cards are exceeded. Players are required to memorize the game progress. The squares are marked with numbers with a corresponding Braille code to aid blind players. The numbers are also luminous to aid deaf players.
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