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BOXING GAME PROCESSING METHOD, DISPLAY CONTROL METHOD, POSITION DETECTION METHOD, CURSOR CONTROL METHOD, ENERGY CONSUMPTION CALCULATING METHOD AND EXERCISE SYSTEM
BOXING GAME PROCESSING METHOD, DISPLAY CONTROL METHOD, POSITION DETECTION METHOD, CURSOR CONTROL METHOD, ENERGY CONSUMPTION CALCULATING METHOD AND EXERCISE SYSTEM
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机译:拳击游戏的处理方法,显示控制方法,位置检测方法,游标控制方法,能耗计算方法和运动系统
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摘要
Glove type input articles 7L and 7R are imaged by an imaging unit 51 of a cartridge 3 in order to calculate the positions thereof. Virtual screens are prepared respectively for the input articles 7L and 7R. Each virtual screen is divided into an immovable area, a straight area and a cross area, and determines the areas in which the current positions of the input articles 7L and 7R are located in the virtual screens, the origins of which are located in past positions of the input articles 7L and 7R as determined twice before. If the current position is located in the straight area, a straight punch is displayed; if the current position is located in the cross area, a cross punch is displayed; and if the current position is located in the immovable area, globes are displayed in accordance with the positions of the input articles 7L and 7R. The left and right hands are distinguished on the basis of positions predicted from the past positions of the input articles 7L and 7R.
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