首页> 外国专利> BOXING GAME PROCESSING METHOD, DISPLAY CONTROL METHOD, POSITION DETECTION METHOD, CURSOR CONTROL METHOD, ENERGY CONSUMPTION CALCULATING METHOD AND EXERCISE SYSTEM

BOXING GAME PROCESSING METHOD, DISPLAY CONTROL METHOD, POSITION DETECTION METHOD, CURSOR CONTROL METHOD, ENERGY CONSUMPTION CALCULATING METHOD AND EXERCISE SYSTEM

机译:拳击游戏的处理方法,显示控制方法,位置检测方法,游标控制方法,能耗计算方法和运动系统

摘要

Glove type input articles 7L and 7R are imaged by an imaging unit 51 of a cartridge 3 in order to calculate the positions thereof. Virtual screens are prepared respectively for the input articles 7L and 7R. Each virtual screen is divided into an immovable area, a straight area and a cross area, and determines the areas in which the current positions of the input articles 7L and 7R are located in the virtual screens, the origins of which are located in past positions of the input articles 7L and 7R as determined twice before. If the current position is located in the straight area, a straight punch is displayed; if the current position is located in the cross area, a cross punch is displayed; and if the current position is located in the immovable area, globes are displayed in accordance with the positions of the input articles 7L and 7R. The left and right hands are distinguished on the basis of positions predicted from the past positions of the input articles 7L and 7R.
机译:手套式输入物品7L和7R由盒3的成像单元51成像以便计算其位置。为输入商品7L和7R分别准备虚拟屏幕。每个虚拟屏幕被划分为不动区域,笔直区域和交叉区域,并且确定输入商品7L和7R的当前位置位于虚拟屏幕中的区域,这些输入区域的原点位于过去的位置之前两次确定的输入物品7L和7R的数量。如果当前位置位于直线区域,则显示直线打孔;如果当前位置位于十字区域内,则显示十字冲头;如果当前位置位于不动区域,则根据输入物品7L和7R的位置显示地球仪。基于根据输入物品7L和7R的过去位置预测的位置来区分左手和右手。

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