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Networked education and entertainment technology
Networked education and entertainment technology
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机译:网络教育和娱乐技术
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摘要
This invention is intended to improve immersive simulation techniques. The integration of five components constitutes a new method creating an educational experience that will improve student levels of interest and performance in STEM and other subjects. The five components are:Physical hardware (representing real or simulated items),Facilities and supporting staff (representing themselves or facsimiles of non-contemporary facilities and staff)Media in various forms and formats including: advertising, news, music, film or other types produced for either broadcast or internet outlet.Dramatic stories that cohesively integrate items 1, 2 and 3 to enhance the educational experience.Linking technologies that enable the control and transmission of data and other information between the physical hardware and applicable personnel.;The combination of these components constitutes an education method that creates a networked ‘virtual reality’ designed to engage the imaginations of students and raise their level of interest in educational materials.
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