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non photorealistic rendering of contours

机译:轮廓的非真实感渲染

摘要

PROBLEM TO BE SOLVED: To draw an overlapped contour line without unnaturalness when a plurality of toon objects are overlapped in an image generated through perspective conversion.;SOLUTION: A toon object B (line width 1 of a contour line) is overlapped with a toon object A (line width 3 of a contour line) at a position near a virtual screen. Each pixel included in the toon object A is set as an object pixel, and a pixel at a position sifted from the object pixel by an original line width is set as a determination pixel. When both depth data and line width data of the determination pixel are smaller than those of the object pixel, the line width data of the object pixel is re-set to the line width data of the determination pixel, and the determination pixel is re-set to a pixel at a position shifted from the object pixel by re-set line width. If the depth data of the target object is not smaller than that of the determination pixel, contour line data is written in the target object.;COPYRIGHT: (C)2009,JPO&INPIT
机译:解决的问题:当通过透视转换生成的图像中有多个香椿对象重叠时,绘制重叠的轮廓线而不会出现不自然现象;解决方案:香椿对象B(轮廓线的线宽1)与香椿重叠虚拟屏幕附近位置上的对象A(轮廓线的线宽3)。香椿对象A中包括的每个像素被设置为对象像素,并且与对象像素相距原始线宽的位置处的像素被设置为确定像素。当确定像素的深度数据和线宽数据均小于对象像素的深度数据和线宽数据时,将对象像素的线宽数据重新设置为确定像素的线宽数据,并重新确定像素设置为像素,该像素位于从对象像素偏移了重新设置的线宽的位置。如果目标物体的深度数据不小于确定像素的深度数据,则将轮廓线数据写入目标物体。;版权所有:(C)2009,JPO&INPIT

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