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In order real time rendering manner of the wrinkle of the skin at the time of character animation and

机译:为了实时渲染角色动画时皮肤皱纹的方式和

摘要

PROBLEM TO BE SOLVED: To provide a method for performing rendering of skin wrinkles at a character animation time in real time, at the optimum speed and with a factful expression.;SOLUTION: The skin wrinkles in each expression are expressed by means of Normal Map and Bump Map, and as for the Maps, a difference between the Normal Map and the Bump Map is calculated at an expressionless time, and thereby data of generalized skin wrinkles and weighted value data are generated, and data of skin wrinkles of a desired character are generated by using wrinkle data generalized in each expression, and the Normal Map and the Bump Map expressing final skin wrinkles are calculated by using weighted values in each expression at a present animation time t, and thereafter the result is rendered on a screen.;COPYRIGHT: (C)2008,JPO&INPIT
机译:要解决的问题:提供一种在角色动画时以最佳速度并以真实的表情实时执行皮肤皱纹渲染的方法;解决方案:每个表情中的皮肤皱纹均通过法线贴图表示对于凹凸贴图,在无表情的时刻计算法线贴图与凹凸贴图之间的差,从而生成广义的皮肤皱纹数据和加权值数据,并得到期望的性格的皮肤皱纹数据。通过使用在每个表达式中概括的皱纹数据来生成,然后在当前动画时间t使用每个表达式中的加权值来计算表示最终皮肤皱纹的法线贴图和凹凸贴图,然后将结果呈现在屏幕上。版权:(C)2008,JPO&INPIT

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