首页> 中文期刊> 《计算机辅助绘图.设计与制造:英文版》 >Real-time rendering of large-scale static scene

Real-time rendering of large-scale static scene

         

摘要

In virtual simulation application, it is often necessary to use Open GL to render large-scale 3D static scenes including urban architectures. Each scene unit generally has individual vertex data and texture. For large-scale data set, it is hard to render all scene units simultaneously. We need to render part of the scene separately, which is called the scene partition and culling. In general, we partition the whole scene into different units on the CPU. We present a scheme that optimize the GPU rendering pipeline to cull the large-scale static scene, which will reduce the CPU suspending time and take full advantage of GPU computing advantages to speed up the rendering efficiency.

著录项

  • 来源
  • 作者单位

    Beijing Engineering Technology Research Center of Virtual Simulation and Visualization Peking University;

    School of Electronics Engineering and Computer Science Peking University;

    Beijing Engineering Technology Research Center of Virtual Simulation and Visualization Peking University;

    School of Electronics Engineering and Computer Science Peking University;

    Beijing Engineering Technology Research Center of Virtual Simulation and Visualization Peking University;

    School of Electronics Engineering and Computer Science Peking University;

  • 原文格式 PDF
  • 正文语种 chi
  • 中图分类 计算机仿真;
  • 关键词

获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号