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CROSS-REALM ZONES FOR INTERACTIVE GAMEPLAY

机译:互动游戏的跨区域区域

摘要

Methods, computer-readable media, and specially configured machines are described for hosting an instance of a cross-realm zone that manages interaction among characters from different instances of a virtual world in a massively multiplayer online game. Different zones of the virtual world may support different numbers of realms or different combinations of realms, and some zones of the virtual world may remain as single-realm zones. When a character enters a zone, the character may be added to an instance of a cross-realm zone based on the virtual world for which the character is a member. A single cross-realm zone may handle all characters that enter the zone from a subset of realms, but not characters that enter the zone from other realms that are not in the subset of realms. Characters in a cross-realm zone might not have any affiliation or prior social connection or interaction with each other.
机译:描述了用于托管跨领域区域的实例的方法,计算机可读介质和经过特殊配置的机器,该跨领域区域的实例管理大规模多人在线游戏中来自虚拟世界的不同实例的角色之间的交互。虚拟世界的不同区域可能支持不同数量的领域或领域的不同组合,并且虚拟世界的某些区域可能仍保留为单领域区域。当角色进入区域时,可以根据该角色为其成员的虚拟世界将该角色添加到跨领域区域的实例。单个跨领域区域可以处理从领域子集进入区域的所有字符,但不能处理从不在领域子集中的其他领域进入区域的字符。跨领域区域中的角色可能没有任何从属关系或先前的社交联系或彼此之间没有互动。

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