首页> 外国专利> Spectator view into an interactive gaming world showcased in a live event held in a real-world venue

Spectator view into an interactive gaming world showcased in a live event held in a real-world venue

机译:观众观看在真实世界场地举行的现场活动中展示的互动游戏世界

摘要

A method including establishing a multi-player gaming session of a gaming application that generates an interactive gaming world, the live event being a real-world venue where players playing the gaming application are present. A 3D live view of the venue is generated based on captured video streams, and generated for a physical POV anchored to a physical location in the venue. The 3D live view is streamed to an HMD of a remote user located outside the venue, and presents an augmented reality view of the live event. A request is received from the remote user to jump into the gaming session as a spectator of the interactive gaming world from a virtual POV defined by a virtual location in the gaming world. The spectator view is delivered to the HMD of the remote user for display, the spectator view presenting a virtual reality view of the interactive gaming world.
机译:一种方法,包括建立用于产生交互式游戏世界的游戏应用程序的多玩家游戏会话,该实时事件是存在玩该游戏应用程序的玩家的真实世界场所。会场的3D实时视图基于捕获的视频流生成,并针对锚定到会场中物理位置的物理POV生成。 3D实时视图将流式传输到位于场地外部的远程用户的HMD,并提供实时事件的增强现实视图。接收到来自远程用户的请求,以从游戏世界中的虚拟位置定义的虚拟POV跳入游戏会话,作为交互式游戏世界的旁观者。观众视图被传送给远程用户的HMD进行显示,观众视图呈现了交互式游戏世界的虚拟现实视图。

著录项

  • 公开/公告号US10341537B2

    专利类型

  • 公开/公告日2019-07-02

    原文格式PDF

  • 申请/专利权人 SONY INTERACTIVE ENTERTAINMENT AMERICA LLC;

    申请/专利号US201715727137

  • 发明设计人 BHASWAR SARKAR;

    申请日2017-10-06

  • 分类号H04N5/222;H04N5/272;A63F13/27;H04N21/23;H04N21/47;H04N13/282;

  • 国家 US

  • 入库时间 2022-08-21 12:14:10

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