首页> 外国专利> Spectator view into an interactive gaming world showcased in a live event held in a real-world venue

Spectator view into an interactive gaming world showcased in a live event held in a real-world venue

机译:观众视图进入一个互动的游戏世界展示在一个现实世界的场地举行的现场活动中

摘要

A method including establishing a multi-player gaming session of a gaming application that generates an interactive gaming world, the live event being a real-world venue where players playing the gaming application are present. A 3D live view of the venue is generated based on captured video streams, and generated for a physical POV anchored to a physical location in the venue. The 3D live view is streamed to an HMD of a remote user located outside the venue, and presents an augmented reality view of the live event. A request is received from the remote user to jump into the gaming session as a spectator of the interactive gaming world from a virtual POV defined by a virtual location in the gaming world. The spectator view is delivered to the HMD of the remote user for display, the spectator view presenting a virtual reality view of the interactive gaming world.
机译:一种方法,包括建立一个制作互动博彩世界的游戏应用程序的多玩家游戏会话,现场活动是一个现实世界场地,存在播放游戏应用程序的球员。 基于捕获的视频流生成的3D实时视图,并为锚定到场地的物理位置的物理POV生成。 3D实时视图将流式传输到位于场地之外的远程用户的HMD,并提出了Live事件的增强现实视图。 从远程用户收到请求,以将游戏会话跳入游戏会话,作为博彩世界中虚拟位置定义的虚拟POV的互动游戏世界的观众。 观光仪视图被传递到远程用户的HMD以进行显示,呈现互动博彩世界的虚拟现实视图的观光仪。

著录项

  • 公开/公告号US11206339B2

    专利类型

  • 公开/公告日2021-12-21

    原文格式PDF

  • 申请/专利权人 SONY INTERACTIVE ENTERTAINMENT LLC;

    申请/专利号US201916460946

  • 发明设计人 BHASWAR SARKAR;

    申请日2019-07-02

  • 分类号H04N5/222;H04N21/81;H04N21/2187;H04N21/472;H04N21/218;H04N13/383;H04N13/279;A63F13/65;A63F13/335;H04N13/344;A63F13/86;A63F13/27;H04N13/282;H04N5/272;H04N21/23;H04N21/47;H04N13/117;

  • 国家 US

  • 入库时间 2022-08-24 22:55:29

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