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HAPTIC SYSTEM FOR VESTIBULAR SIMULATION WHICH PROVIDES AN EXPERIENCE FOR SIMULATING THE BEHAVIOUR OF PHENOMENA RELATED WITH HUMAN BALANCE FOR TRAINING FUTURE HEALTHCARE PROFESSIONALS
HAPTIC SYSTEM FOR VESTIBULAR SIMULATION WHICH PROVIDES AN EXPERIENCE FOR SIMULATING THE BEHAVIOUR OF PHENOMENA RELATED WITH HUMAN BALANCE FOR TRAINING FUTURE HEALTHCARE PROFESSIONALS
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机译:人工仿真触觉系统,可提供与人类平衡有关的现象模拟行为,以训练未来的卫生保健专业人士
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摘要
The invention relates to a haptic system for vestibular simulation which provides an experience for simulating the behaviour of phenomena related with human balance for training future healthcare professionals, which comprises a phantom made up of a head or a head plus a body of a life-sized mannequin (whether a whole body or half a body comprising head and torso, with or without arms) of an adult person placed on a stretcher, desk or work table, comprising a 3D vestibular simulation sub-system and an ocular simulation sub-system, in which the two sub-systems are arranged inside the head of said mannequin and connected to a central processing unit that includes at least one specific software program, so that the information collected by the two sub-systems is interpreted by said central processing unit and reproduces in real time the movements in a three-dimensional model of the inner ear and its semi-circular channels, as well as a real-time representation of the vestibulo-ocular reflex via the movement of a 3D model of the eyes and the movement of the eyes in said mannequin, which is built into a stretcher, table or desk in an articulated fashion and the base thereof is seated on a pivot that allows it to rotate about its own axis through 360º, and in addition can remain in vertical position (simulating a seated patient) and move up to 90º towards the foot of the stretcher and 90º towards the head of same, ending up in horizontal position (lying down).
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