首页> 外国专利> RENDERING OPTIMIZATION METHOD FOR REAL-TIME MASS PROCESSING OF 3D OBJECTS IN MOBILE ENVIRONMENT

RENDERING OPTIMIZATION METHOD FOR REAL-TIME MASS PROCESSING OF 3D OBJECTS IN MOBILE ENVIRONMENT

机译:移动环境中3D对象实时质量处理的渲染优化方法

摘要

The present invention relates to a method for performing rendering by optimizing a fragment shader. The method comprises the following steps: creating a plurality of vertices for representing an object; shading the plurality of vertices; forming a primitive based on the plurality of shaded vertices, rasterizing the primitive, dividing the primitive into a plurality of fragments after the rasterization and shading the plurality of fragments; and storing the shaded fragments in a frame buffer, wherein the step of shading the plurality of fragments is performed using a one-dimensional texture. The present invention can reduce the capacity of texture by using a one-dimensional texture, and can replace texCUBE with tex2D to reduce the amount of calculation at the time of rendering, thereby improving the speed. Also, since the one-dimensional texture is used, the texture sampling is reduced, thereby improving the speed.;COPYRIGHT KIPO 2019
机译:本发明涉及一种通过优化片段着色器来执行渲染的方法。该方法包括以下步骤:创建多个顶点以表示对象;以及遮蔽多个顶点;基于多个阴影顶点形成图元,对图元进行光栅化,在光栅化之后将图元划分为多个片段,并对多个片段着色。将着色的片段存储在帧缓冲器中,其中,使用一维纹理执行对多个片段进行着色的步骤。本发明可以通过使用一维纹理来减少纹理的容量,并且可以用tex2D替换texCUBE以减少渲染时的计算量,从而提高了速度。此外,由于使用了一维纹理,因此减少了纹理采样,从而提高了速度。; COPYRIGHT KIPO 2019

著录项

  • 公开/公告号KR20190013146A

    专利类型

  • 公开/公告日2019-02-11

    原文格式PDF

  • 申请/专利权人 NQ GAMES CO. LTD.;

    申请/专利号KR20170097279

  • 发明设计人 BAE MOON SOOKR;

    申请日2017-07-31

  • 分类号G06T15/80;G06T11/40;

  • 国家 KR

  • 入库时间 2022-08-21 11:51:40

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