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RENDERING OPTIMIZATION METHOD FOR REAL-TIME MASS PROCESSING OF 3D OBJECTS IN MOBILE ENVIRONMENT
RENDERING OPTIMIZATION METHOD FOR REAL-TIME MASS PROCESSING OF 3D OBJECTS IN MOBILE ENVIRONMENT
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机译:移动环境中3D对象实时质量处理的渲染优化方法
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摘要
The present invention relates to a method for performing rendering by optimizing a fragment shader. The method comprises the following steps: creating a plurality of vertices for representing an object; shading the plurality of vertices; forming a primitive based on the plurality of shaded vertices, rasterizing the primitive, dividing the primitive into a plurality of fragments after the rasterization and shading the plurality of fragments; and storing the shaded fragments in a frame buffer, wherein the step of shading the plurality of fragments is performed using a one-dimensional texture. The present invention can reduce the capacity of texture by using a one-dimensional texture, and can replace texCUBE with tex2D to reduce the amount of calculation at the time of rendering, thereby improving the speed. Also, since the one-dimensional texture is used, the texture sampling is reduced, thereby improving the speed.;COPYRIGHT KIPO 2019
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