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AR CONTENT FOR CONCENTRATION CARE FOR KIDS WITH ADHD, GAME-TYPE AR CONTENT FOR RELIEVING MILD COGNITIVE IMPAIRMENT FOR SILVER GENERATION, AND BIO-SIGNAL FUSION COGNITIVE TRAINING FEEDBACK SYSTEM
AR CONTENT FOR CONCENTRATION CARE FOR KIDS WITH ADHD, GAME-TYPE AR CONTENT FOR RELIEVING MILD COGNITIVE IMPAIRMENT FOR SILVER GENERATION, AND BIO-SIGNAL FUSION COGNITIVE TRAINING FEEDBACK SYSTEM
The present invention relates to AR content for concentration care for kids with ADHD, game-type AR content for relieving mild cognitive impairment for the silver generation, and bio-signal fusion cognitive training feedback technology. According to one embodiment of the present invention, there are 24 circular cards and a total of 12 reversed hexahedron-shaped problem cards. There are two types of pieces at the starting point, which include a man piece and a woman piece. The user can select a type in the tutorial. When the user turns over a hexahedron-shaped card, and if there is the same picture as in a circular card, it is processed as the correct answer, but if it is not the same picture, it is processed as an incorrect answer. The content piece shows an animation of a joy effect if it is the correct answer, and that of a sorrow effect if it is an incorrect answer. When it is the correct answer, the correct answer animal is augmented in the card to show an animation. When the user chooses the correct answer 24 times in a row, the game ends, and the user acquires the title of the God of Memory.;COPYRIGHT KIPO 2020
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