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Game system for promoting economic activity and self-fulfillment

机译:促进经济活动和自我实现的游戏系统

摘要

The present invention relates to a game system, in particular, the game character associated with the amount of activity, such as when the gamer actually performs an activity in an offline store or an online store or performs an economic activity such as a sales activity and moves using a means of transportation. It relates to a game system that enables level-up to stimulate consumption economy and promote self-fulfillment. In addition, the present invention is a market server that supports the purchase and payment processing when the gamer visits the market to purchase and make payments; A payment server that transmits a payment processing result to a game smartphone when a gamer visits the market to purchase and make payment; A game smartphone that reads the payment processing result and provides payment processing amount, payment processing market type, and location information to a game server; And a game server that performs a level-up based on the payment processing amount, payment processing market type, and location information.
机译:本发明涉及一种游戏系统,尤其涉及与活动量相关的游戏角色,例如当玩家实际在离线商店或在线商店中进行活动或进行经济活动(例如销售活动)时。使用运输工具移动。它涉及一种游戏系统,该游戏系统能够进行升级以刺激消费经济并促进自我实现。另外,本发明是一种市场服务器,当游戏者访问市场以进行购买和支付时,它支持购买和支付处理。当游戏者访问市场购买并进行支付时,将支付处理结果发送到游戏智能手机的支付服务器;一种游戏智能手机,其读取支付处理结果并将支付处理量,支付处理市场类型和位置信息提供给游戏服务器;一种游戏服务器,其基于支付处理量,支付处理市场类型和位置信息来进行升级。

著录项

  • 公开/公告号KR20200090590A

    专利类型

  • 公开/公告日2020-07-29

    原文格式PDF

  • 申请/专利权人 김재현;

    申请/专利号KR20190013667

  • 发明设计人 이현충;김재현;

    申请日2019-02-01

  • 分类号G06Q30/02;A63F13/216;

  • 国家 KR

  • 入库时间 2022-08-21 11:06:23

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