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Addition of Advanced Scene Rendering Techniques to a General Purpose Graphics Package

机译:在通用图形包中增加了高级场景渲染技术

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In this thesis a method for generating realistic scenes by computer graphics was investigated. The algorithm which was used was a ray tracing algorithm. The scenes it was capable of rendering included those containing transparent and reflective surfaces. The implemented surface types were planar polygons and spheres. Minor surface irregularities were simulated for specular reflection from light sources. The resulting package was added to an implementation of a CORE graphics system (written in PASCAL) to serve as its hidden surface removal facility.

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