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首页> 外文期刊>Nursing & health sciences >Use of educational games in the health professions: a mixed-methods study of educators' perspectives in the UK.
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Use of educational games in the health professions: a mixed-methods study of educators' perspectives in the UK.

机译:在卫生保健行业中使用教育游戏:英国教育工作者观点的混合方法研究。

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摘要

Educational games have been shown to be effective in supporting learning, especially to reinforce knowledge, and students are generally positive about the use of games. The aim of this mixed-methods study that was conducted in the UK was to explore educators' views towards the use of educational games in the health sciences. The data were collected via semistructured interviews with 13 health educators and an online survey that was completed by 97 health educators. Three factors influence the use of classroom games: reflective practice, the impact of games on students, and the impact of logistical factors. Educators assess their own performance and the impact of the games on students when planning their use; however, large classes and the need for preparation time have a negative impact on educators' willingness to use games. Similar constraints might restrict the use of active learning strategies, such as simulation, that are crucial for enabling health professionals to develop competence. These issues require consideration when planning educational methods.
机译:事实证明,教育性游戏可以有效地支持学习,尤其是增强知识,并且学生通常对游戏的使用持积极态度。这项在英国进行的混合方法研究的目的是探讨教育者对在健康科学中使用教育游戏的观点。数据是通过对13位健康教育者的半结构化访谈和97位健康教育者完成的在线调查收集的。影响课堂游戏使用的三个因素:反思性练习,游戏对学生的影响以及后勤因素的影响。教育者在计划使用时会评估自己的表现以及游戏对学生的影响;但是,大班授课和准备时间的长短对教育者使用游戏的意愿产生了负面影响。类似的限制条件可能会限制使用主动学习策略(例如模拟),这对于使卫生专业人员发展能力至关重要。在计划教育方法时,需要考虑这些问题。

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