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The processing of linear perspective and binocular information for action and perception.

机译:处理线性透视图和双目信息以进行动作和感知的过程。

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To investigate the processing of linear perspective and binocular information for action and for the perceptual judgment of depth, we presented viewers with an actual Ames trapezoidal window. The display, when presented perpendicular to the line of sight, provided perspective information for a rectangular window slanted in depth, while binocular information specified a planar surface in the fronto-parallel plane. We compared pointing towards the display-edges with perceptual judgment of their positions in depth as the display orientation was varied under monocular and binocular view. On monocular trials, pointing and depth judgment were based on the perspective information and failed to respond accurately to changes in display orientation because pictorial information did not vary sufficiently to specify the small differences in orientation. For binocular trials, pointing was based on binocular information and precisely matched the changes in display orientation whereas depth judgment was short of suchadjustment and based upon both binocular and perspective-specified slant information. The finding, that on binocular trials pointing was considerably less responsive to the illusion than perceptual judgment, supports an account of two separate processing streams in the human visual system, a ventral pathway involved in object recognition and a dorsal pathway that produces visual information for the control of actions. Previously, similar differences between perception and action were explained by an alternate explanation, that is, viewers selectively attend to different parts of a display in the two tasks. The finding that under monocular view participants responded to perspective information in both the action and the perception task rules out the attention-based argument.
机译:为了研究线性透视图和双目信息对动作的处理以及对深度的感知判断,我们为观众提供了一个实际的Ames梯形窗口。当垂直于视线呈现时,显示器为深度倾斜的矩形窗口提供了透视信息,而双目信息则指定了平行于前视平面的平面。我们将指向显示边缘的位置与感知深度的位置进行了比较,因为在单眼和双目视图下显示方向发生了变化。在单眼试验中,指向和深度判断是基于透视信息的,因此无法准确响应显示方向的变化,因为图片信息的变化不足以指定方向的细微差别。对于双眼试验,指向是基于双眼信息并精确匹配显示方向的变化,而深度判断则缺乏这种调整,并且基于双眼和特定于视角的倾斜信息。这一发现在双眼试验中指向对幻觉的响应远小于感知判断,这一发现支持了人类视觉系统中两个独立的处理流的解释,即物体识别涉及的腹侧通路和产生视觉识别信息的背侧通路。控制动作。以前,感知和动作之间的相似差异是通过另一种解释来解释的,即观众在两个任务中有选择地关注显示器的不同部分。在单眼视角下,参与者在动作和感知任务中都对视角信息做出响应的发现排除了基于注意力的争论。

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