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Experiential Learning on the Internet: A Case Study of the Internet Agricultural Bank Simulation Game1

机译:互联网上的体验式学习:以互联网农业银行模拟游戏1为例

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摘要

Few agricultural studies have studied experiential learning on the Internet. In this study, an experiential learning tool focused on agricultural banking was updated to serve as an Internet based simulation game (www.agbanksim.org). The game offers a"real world" experience in which management decisions affect institutions interacting in a geographic market, enhancing understanding of the complex, competitive environment within which commercial banks operate. In the past, agricultural lenders and students who played the software based game learned key financial, economic, and banking lessons. Questions arose as to whether participants playing Ag Bank Sim in a virtual environment would have the same positive increase in learning key concepts. Resultsof pre- and post-tests of Louisiana State University students in a senior-level capstone agribusiness strategic management course and Oklahoma State University students in an undergraduate agricultural finance course illustrate learning of key conceptsas a result of playing the Internet based game.
机译:很少有农业研究研究互联网上的体验式学习。在这项研究中,针对农业银行业务的体验式学习工具已更新,可以用作基于Internet的模拟游戏(www.agbanksim.org)。该游戏提供了“现实世界”体验,其中管理决策会影响在地理市场中进行交互的机构,从而加深了对商业银行运营的复杂竞争环境的了解。过去,玩软件游戏的农业贷方和学生学习了重要的金融,经济和银行课程。人们质疑在虚拟环境中玩Ag Bank Sim的参与者在学习关键概念方面是否会有同样的积极增长。路易斯安那州立大学的高级农业综合企业战略管理课程的学生的前测和后测结果以及俄克拉荷马州立大学的农业金融本科课程的学生的测验结果表明,玩基于互联网的游戏可以学习关键概念。

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