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Utility elicitation using single-item questions compared with a computerized interview.

机译:与计算机访谈相比,使用单项问题进行效用启发。

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BACKGROUND: The use of a simpler procedure for the measurement of utilities could affect primarily the variance or both the mean and the variance of measurements. In the former case, simpler methods would be useful for population studies of preferences; however, in the latter, their use for such studies might be problematic. PURPOSE: The purpose of this study was to compare the results of utility elicitation using single-item questions to computer elicitation using the Ping-Pong search procedure. METHODS: In a convenience sample of 149 primary care patients with symptoms of depression, the authors measured and compared standard gamble (SG) utilities elicited using a single-item "open question" to SG elicitations performed using a computerized interview procedure. Elicitations were performed 1 to 2 weeks apart to minimize memory effects. RESULTS: More than 90% of persons with utilities of 1.0 to the single-item standard gamble had utilities of less than 1.0 on the computer SG instrument. Consistent with this finding, the mean utilities were lower in computer interviews (0.80 vs. 0.90; P < 0.0001 for differences). Within subjects, utility measures had only a fair degree of correlation (r = 0.54). CONCLUSIONS: Use of single-item questions to elicit utilities resulted in less precise estimates of utilities that were upwardly biased relative to those elicited using a more complex search procedure.
机译:背景:使用更简单的程序进行公用事业计量可能会主要影响计量的方差或均值和方差。在前一种情况下,较简单的方法将有助于对偏好进行人口研究。但是,在后者中,将其用于此类研究可能会出现问题。目的:本研究的目的是将使用单项问题的效用启发结果与使用乒乓搜索程序的计算机启发结果进行比较。方法:在一个方便样本中,有149名患有抑郁症状的初级保健患者,作者测量并比较了使用单项“开放性问题”得出的标准赌博(SG)效用和使用计算机访谈程序进行的SG启发。间隔1至2周进行启发,以最大程度地减少记忆效应。结果:在单项标准赌博中效用为1.0的人中,超过90%的人在计算机SG仪器上的效用小于1.0。与该发现一致的是,计算机访问中的平均效用较低(0.80比0.90;差异P≤0.0001)。在受试者中,效用度量仅具有相当的相关度(r = 0.54)。结论:使用单项问题来得出效用会导致效用的估计值相对于使用更复杂的搜索程序所得出的效用而言是较不准确的。

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