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Conditional simulation of multi-type non stationary Markov object models respecting specified proportions

机译:考虑指定比例的多类型非平稳马尔可夫对象模型的条件模拟

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摘要

Although Boolean model simulation has been widely used during the last two decades to simulate sedimentary bodies (especially in fluvio-deltaic environments), a key issue has subsisted. One of the most important parameter for object model simulation, namely the (non stationary) intensity of the underlying object process, is not a parameter provided by the end user but must instead be computed from other input parameters, such as local proportions of lithofacies, erosion rule between objects of different types and interaction between objects. This paper revisits a birth and death algorithm for simulating conditional, non stationary, multi-type objects models with interaction. It provides workable approximations for computing the local intensity of the underlying point process to respect proportion maps. Simulated examples show that this algorithm is able to reproduce the desired proportions. Important issues for implementing this algorithm are discussed.
机译:尽管在过去的二十年中,布尔模型模拟已广泛用于模拟沉积体(尤其是在潮汐三角洲环境中),但仍然存在一个关键问题。对象模型仿真最重要的参数之一,即基础对象过程的(非平稳)强度,不是最终用户提供的参数,而是必须根据其他输入参数(例如岩相的局部比例)进行计算,不同类型的对象之间的腐蚀规则以及对象之间的相互作用。本文回顾了一种生死算法,用于模拟具有交互作用的条件,非平稳,多类型对象模型。它提供了可行的近似值,用于计算基础点过程相对于比例图的局部强度。仿真示例表明,该算法能够再现所需的比例。讨论了实现此算法的重要问题。

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