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The adoption of mobile value-added services: Investigating the influence of IS quality and perceived playfulness

机译:移动增值服务的采用:调查信息系统质量和娱乐性的影响

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摘要

Purpose - Mobile telecommunication service providers endeavor to mitigate the declining voice service revenue through popularization of mobile value-added services (MVASs). To understand determinants that influence mobile phone subscribers' intentions to use MVASs, this study aims to investigate the influences of perceived playfulness and information systems (IS) quality on mobile phone subscribers' intentions to use MVASs. Design/methodology/approach - An online survey involving 304 subjects was conducted, followed by a partial least squares (PLS) analysis, which yielded strong evidence in support of our proposed research model. Findings - The results confirmed that information quality, system quality, and service quality serve as important antecedents of perceived ease of use and usefulness among mobile phone subscribers. Additionally, the authors found that the perceived playfulness of MVASs mediates the influence of perceived ease of use on intentions of mobile phone subscribers to adopt the services. The comparison between experienced and inexperienced users also suggests that inexperienced subscribers are attracted to MVASs that satisfy their need for information or play, whereas experienced subscribers tend to take into account system and service qualities. Research limitations/implications - Self-selection within the online data collection process was unavoidable; in addition, this study was unable to perform a comparison across different mobile phone subscriber groups and was limited to those MVASs available at the time of data collection. Practical implications - The results of this study can assist mobile telecommunication service providers in understanding the critical determinants that influence mobile phone subscribers' decisions to adopt MVASs. Besides IS quality factors, the results suggest that service providers should also value the quality of perceived playfulness, which reflects user engagement and enjoyment of the services, beyond usefulness alone. Originality/value - This study contributes to the understanding of MVAS adoption by introducing IS quality factors and perceived playfulness to current theoretical models; and, furthermore, provides sound evidence that information quality, system quality, service quality, and perceived playfulness are critical factors that influence consumer decisions to adopt these services.
机译:目的-移动电信服务提供商致力于通过移动增值服务(MVAS)的普及来减轻语音服务收入的下降。为了了解影响手机用户使用MVAS意图的决定因素,本研究旨在调查感知的娱乐性和信息系统(IS)质量对手机用户使用MVAS的意图的影响。设计/方法/方法-进行了304个主题的在线调查,然后进行了偏最小二乘(PLS)分析,为支持我们提出的研究模型提供了有力的证据。调查结果-结果证实,信息质量,系统质量和服务质量是移动电话用户感知易用性和有用性的重要先决条件。此外,作者发现,MVAS的有趣性介导了易用性对移动电话订户采用服务意图的影响。经验丰富的用户和经验不足的用户之间的比较还表明,经验不足的用户会被满足其信息或游戏需求的MVAS所吸引,而经验丰富的用户往往会考虑系统和服务质量。研究局限/意义-在线数据收集过程中的自我选择是不可避免的;此外,这项研究无法在不同的手机用户群之间进行比较,并且仅限于在数据收集时可用的MVAS。实际意义-这项研究的结果可以帮助移动电信服务提供商了解影响手机用户采用MVAS的决定的关键决定因素。结果表明,除了IS质量因素外,服务提供商还应重视感知到的娱乐性的质量,这不仅反映了有用性,还反映了用户的参与和对服务的享受。原创性/价值-本研究通过将IS质量因素和人们认为的嬉戏性引入当前的理论模型中,有助于对MVAS采用的理解;而且,它提供了可靠的证据,表明信息质量,系统质量,服务质量和感知的娱乐性是影响消费者采用这些服务的决定的关键因素。

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